Monday 15 February 2010

Task 2 - Design MEIT501

Design, prototype and evaluate...

Key considerations:
Design task

  • User centric design
  • Conceptual development
  • Interface and interaction features

Meta considerations.

  • Social change (demand / aesthetic / culture).
  • Technological determined.
  • Production process.

Shape of things.

  • Affordance (JJ Gibson) - see them how you act apon them (not how they look)
  • Evolution - things change - how things are used.
  • Legacy - "we are committed to it, even though it was designed to satisfy constraints that no longer apply" (Donald Norman, Design of Everyday things, 1990).
  • Expectations / perceived affordances - standardisation of design.
  • Use in context - everyday constraints - (Physical constraints limit alternative places, semantic, cultural, logical).

Mindful of:

  • Lacking logic - do you need a manual? Is there any logic?
  • Irrational use - e.g. people pulling burnt toast out of the toaster with a fork (it's still live!)
  • Introduce difficulty - e.g. purposefully make windows difficult to open .

Human-computer interaction

Matching system to user's capabilities & constraints

  • Cognitive / physical overload
  • Cognitive / physical mismatch
  • User's experience and knowledge
  • Assumes users are goal directed

Interdisciplinary

  • Psychology

Common approaches to interface design

  • Design patters - shopping baskets, crumbs etc
  • Recall vs. recognition - Metaphorical /representative
  • Progressive disclose - highlight or grey out items to force navigation
  • Trades off (i.e. ease)

New paradigms for design

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