Thursday 18 March 2010

Google Sketchup

Something to consider for the iLearn group project. Google Sketchup allows users to create 3D object that can be directly applied to the surface of the Earth in their Google Earth application, the Sketchup community also provides a range of free object created by others in their 3D warehouse. Alowing users to create very realistic models in a very short time.

Whether we/I actually use this application, we will have to see, but it at least provides an excellent resource of 3D items. It is also possible to import these objects into application such as Blender, not limiting the final 3D environment of choice.

Saturday 6 March 2010

Mediated Communication

Today were are:

Covering mediated communication
making a video / communication analysis
Video production (Adobe Premiere)

Consider synchronous communication
Media spaces - Social computing

Wellness window (paper)

This is the video that Steve and I created using Adobe Premiere CS3 - The scenario took 7-8mins to complete, the final edit is just over 4mins...

The scenario... Two people on Skype (Steve and I), based in two different rooms. Each with a box of Lego. One person (Me) instructs the other to create the same object via simple video and audio feed.




The camera on me was not the one that Steve could see, so what I was building can not always be seen from this camera angle (sorry...). The finished product was suppose to be a rocket... (you can see the top of it near the end of the video...) What the video does demonstrate is the different elements of communication required to complete a task.

Notes:
  • 40seconds in - Steve:"...they will have to be multi-coloured..." Im unable to see what he has in his pot!
  • 2mins into the video - note a second person on Steve's side is helping him (this was not planned!) hence causing a disruption in the flow. A pitfall if you consider I could not see her on the actual webcam!
However, the process was not too bad if you factor in we are using a 2 dimensional video interface (that does not always show the object well), and sound that is occasionally weak or not clear. How should you really explain the construction of such an object via this media? This little experiment has shown how much longer it 'could' take than showing them in person. Ultimately it's all about understanding user interaction, and the ability to use the media the best way you can.

Friday 5 March 2010

Bar Code Creator

Barcode generated by TEC-IT

Handy bar code creator on TEC-IT website. Allows users to create specific barcodes with any alpha numerical text! Its free for non-commercial use... hence the logos ;)

Barcode Software by TEC-IT
Barcode Software

BeeTagg for PDAs seems to work very well and using NeoTags creator its possible to make appropriate shot codes. Just type words or number - it even works if it's not a link.









Yes this one also says 'Hello World!'.

Could be handy for my group project :)

Monday 15 February 2010

Task 2 - Design MEIT501

Design, prototype and evaluate...

Key considerations:
Design task

  • User centric design
  • Conceptual development
  • Interface and interaction features

Meta considerations.

  • Social change (demand / aesthetic / culture).
  • Technological determined.
  • Production process.

Shape of things.

  • Affordance (JJ Gibson) - see them how you act apon them (not how they look)
  • Evolution - things change - how things are used.
  • Legacy - "we are committed to it, even though it was designed to satisfy constraints that no longer apply" (Donald Norman, Design of Everyday things, 1990).
  • Expectations / perceived affordances - standardisation of design.
  • Use in context - everyday constraints - (Physical constraints limit alternative places, semantic, cultural, logical).

Mindful of:

  • Lacking logic - do you need a manual? Is there any logic?
  • Irrational use - e.g. people pulling burnt toast out of the toaster with a fork (it's still live!)
  • Introduce difficulty - e.g. purposefully make windows difficult to open .

Human-computer interaction

Matching system to user's capabilities & constraints

  • Cognitive / physical overload
  • Cognitive / physical mismatch
  • User's experience and knowledge
  • Assumes users are goal directed

Interdisciplinary

  • Psychology

Common approaches to interface design

  • Design patters - shopping baskets, crumbs etc
  • Recall vs. recognition - Metaphorical /representative
  • Progressive disclose - highlight or grey out items to force navigation
  • Trades off (i.e. ease)

New paradigms for design

Friday 12 February 2010

From Post 92 to Post Digital

I and a mix of other staff and students attended Lawrie Phipps' (from JISC) excellent seminar today, here at the University of Plymouth.

To quote Lawrie's abstract:

'...explore the journey that universities have made from the early days of technology in learning, through to what appear to be ubiquitous VLEs and on to post digital universities, where technology is both invisible and essential... [to]...argue that, as part of this journey, institutions must re-evaluate the meanings of knowing and understanding and adapt their work to accommodate the new demands placed on individuals and organisations by the digital era.'

Included in the presentation was the following video, which rather humorously depicts a sort of medieval approach to modern day tech support for 'a book'. The parallels of this to new and emerging technologies make this video rather poignant and Lawrie's reasons were to emphasise that technology should be intuitive. If you need a manual the technology is not really that that good. Amusingly 'a manual' is mentioned in this video:



Lawrie also asked the attendees to role play in groups of 6 (Vice Chancellor, Head/Dean of School, 2 x Academics, a Learning Technologist and a student). Each group was given a scenario, ours was related to improving academic support for students, and to report back to the Senior Management Team (SMT). Although we were suppose to pretend to be someone else, I still ended up as a Learning Technologist (LT)...

If you're reading this Lawrie, sorry, I know you wanted roles changed... However, from my own perspective it was very interesting to see 'how' pivotal the LT is when it comes to linking in the needs of the user with the technology. I will add that some expectations were even above and beyond job role! We did however come to some sort of solution (we only had ~15mins) and that was to use web cams (video meetings etc), perhaps a forum (for questions and answers) for students not having access to this technology. Students could also be placed in charge of monitoring the forum content to ensure smooth running. This would further reduce the amount of support required of academics, hopefully improve support, but equally enrich the student experience. The main outcome from all the groups was that of empowering the students or the over riding student voice, at the end of the day, this is what it is all about.